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Progressive Movement Scaling and Shape Quality
Saturday · 2026-05-16 · 46 min auto-detected · proposed name · Reset card order
Library access viewThe class nameThe library drafted this name from the class itself. Brandon has not approved it; he can approve it, replace it, or leave it.
Every class opens with check-in, bow-in and stretching and closes with a bow-out. The class backbone is the same every time. This is what this class does with the rest of the hour:
- Base mechanics and lower-body stability · Early stillness and reset states · 8:21–9:58 · 2 moments
- Repetitive rolling and rocking control · 11:45–12:23 · 1 moment
- Silent reset and breath in transitions · Arching and seiza transitions · 14:56–15:54 · 2 moments
- Call-based movement game · Right/left mapping reassignments · 18:33–22:38 · 7 moments
- Stay, sit out, or engage · Full turn line work · 24:09–27:34 · 3 moments
- Turn and turn-defense readiness · Contact retention during partner pull · 29:06–39:57 · 10 moments
- Tag game with timed chases · Game pause and breath cue · 41:36–46:02 · 2 moments
The library grouped the moments into sections and named them. The boundaries and the names are proposals until Brandon approves them.
The class repeatedly transitions between self-regulation, precision movement patterns, and partner-contact training. It emphasizes silent internal listening, breath, and gradual scaling of movement quality, then introduces directional footwork and rotational mechanics before moving into partnered defense work (wrist/elbow cover) and game-like drills with call-and-response cues. A recurring teaching thread is adaptation: when confusion or rule shifts happen, students are directed to pause, reset attention, and re-engage from a stable body structure and clear consent-based roles.
The library wrote this description from the transcript. Brandon has not written it and can rewrite it at any time.
Names are drafted from what happens inside each one (proposed, awaiting Sensei's approval).
- Initial check-in and movement readiness · Knee, feet, and circular stepping patterns · 2:03–6:17 · 7 moments
- Base mechanics and lower-body stability · Early stillness and reset states · 8:21–9:58 · 2 moments
- Repetitive rolling and rocking control · 11:45–12:23 · 1 moment
- Silent reset and breath in transitions · Arching and seiza transitions · 14:56–15:54 · 2 moments
- Call-based movement game · Right/left mapping reassignments · 18:33–22:38 · 7 moments
- Stay, sit out, or engage · Full turn line work · 24:09–27:34 · 3 moments
- Turn and turn-defense readiness · Contact retention during partner pull · 29:06–39:57 · 10 moments
- Tag game with timed chases · Game pause and breath cue · 41:36–46:02 · 2 moments
The library grouped the moments into sections and named them. The boundaries and the names are proposals until Brandon approves them.
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The library proposed these concept labels from the transcript and tagged where they appear. They are proposals, not Brandon's terms.