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Safety hierarchy and risk-aware training constraints
Saturday · 2026-04-11 · 57 min auto-detected · proposed name · Reset card order
Library access viewThe class nameThe library drafted this name from the class itself. Brandon has not approved it; he can approve it, replace it, or leave it.
Every class opens with check-in, bow-in and stretching and closes with a bow-out. The class backbone is the same every time. This is what this class does with the rest of the hour:
- Belt setup and practical timing cueing · Belt tying fundamentals · 1:59–13:32 · 10 moments
- Reps-centered cueing and self-calibration · 14:58–15:33 · 1 moment
- Boat-like rocking to circle transition · One-side-at-a-time circle sequencing · 18:09–23:17 · 2 moments
- Falling without hands and stand-up refinement · Dance-like continuity versus trip-and-hit style · 31:02–39:57 · 4 moments
- Do-not-touch punching simulation · Intent toward face without contact · 42:35–48:33 · 4 moments
- Protective constraints for punches, kicks, and wall drills · Homework and terminal game assignment · 50:40–55:23 · 2 moments
The library grouped the moments into sections and named them. The boundaries and the names are proposals until Brandon approves them.
The class transitions from belt setup and breath-led body calibration into progressive mobility, rolling, rocking, and falling mechanics, then into partner-oriented conflict simulation with escalating realism. Across windows, the instructor repeatedly emphasizes relaxed structure, safe movement patterns, non-contact control, decision-making under pressure, and self-safety as the core throughline, with repeated repetition and home-practice cues for transfer.
The library wrote this description from the transcript. Brandon has not written it and can rewrite it at any time.
Names are drafted from what happens inside each one (proposed, awaiting Sensei's approval).
- Belt setup and practical timing cueing · Belt tying fundamentals · 1:59–13:32 · 10 moments
- Reps-centered cueing and self-calibration · 14:58–15:33 · 1 moment
- Boat-like rocking to circle transition · One-side-at-a-time circle sequencing · 18:09–23:17 · 2 moments
- Falling without hands and stand-up refinement · Dance-like continuity versus trip-and-hit style · 31:02–39:57 · 4 moments
- Do-not-touch punching simulation · Intent toward face without contact · 42:35–48:33 · 4 moments
- Protective constraints for punches, kicks, and wall drills · Homework and terminal game assignment · 50:40–55:23 · 2 moments
The library grouped the moments into sections and named them. The boundaries and the names are proposals until Brandon approves them.
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The library proposed these concept labels from the transcript and tagged where they appear. They are proposals, not Brandon's terms.